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All Walls Must Fall: A Tech-Noir Tactics Game

Created by inbetweengames

All Walls Must Fall is a Tech-Noir Tactics game in Berlin 2089 where the Cold War never ended.

Latest Updates from Our Project:

East meets West: Polish and French now available!
over 4 years ago – Fri, Sep 06, 2019 at 07:30:36 AM

All Walls Must Fall is now available in two new languages: French and Polish!

Tell your friends!

It's been a while since the campaign (thank you all again!), and the three of us at inbetweengames have moved on to other projects now, but we're still trying to bring the game to as many new people as we can! Most of the income from the game these days is being pumped back in, in the form of new languages.

The game's 50% off to celebrate on both Steam and itch.io, so if you have any French of Polish speaking friends who you think might like it, it's the perfect time to let them know!

What language do you think we should add next? Let us know in the comments.

Isaac

Endlich! German and Russian available now - and 50% off!
over 5 years ago – Wed, Dec 19, 2018 at 01:13:29 AM

We've just updated All Walls Must Fall on both Steam and itch.io with added support for German and Russian - and that's on top of Spanish, Portuguese and Chinese languages already!

And now's the perfect time to buy your favourite Russian or German-speaker the game for Christmas, as it's currently 50% off on greenmangaming - click here to buy there and get a steam key you can gift easily to anyone, anywhere in the world.

This build also includes a fair number of bug fixes for some outstanding issues - you can read the full change notes here. In the next few months we'll be adding more translations as fast as we can as we try and bring the game to as many people as possible.

NEW GAME + mode is now available for All Walls Must Fall!
over 5 years ago – Thu, Oct 04, 2018 at 01:34:30 AM

It’s been 8 months since we shipped AWMF, and in that time one of the most requested features has been for a way to keep playing the game after you finish the Campaign, and to continue with all your unlocked gear. It could be a bit of a disappointment to unlock your favourite new weapon or ability, only for there to be just one mission where you could use it on. That’s the case no longer - you can continue fighting and flirting your way through the clubs of Berlin 2089 again and again - forever if you want to!

Here’s how it works:

  • After you complete the campaign, there will be a NEW GAME + button in the main menu.
  • When you click that, a new campaign will be generated, but you’ll have all the weapons, abilities, unlocks and credits you had at the end of the previous campaign.
  • Missions are much harder:
    All the missions will be at VERY HARD difficulty.
    Permadeath and the decision timer are always enabled.
    If you abort a mission, it will now cost 1000 credits to reset it and try again.
    Finally, all enemies will have +1 health.
  • Once you finish the NEW GAME + campaign, you will have your score and time recorded in a new leaderboard.
  • And then you can do it all over again! The NEW GAME + button will now read NEW GAME +2. That +2 means enemies will now have +2 health!
  • And then again! You can play forever - with enemies getting one extra health point for each NEW GAME + level. There’s a new set of leaderboards each time around.

Finally, if you’ve already completed the campaign and want to skip straight to hard mode, you can convert an existing campaign to NEW GAME +. Just start a new campaign if you don’t have one already in progress, then return to the main menu and you should see the option. You’ll get some free extra starting currency to get Kai ready for the new challenge. Note: one time only!

As well as this new feature, there are a few small fixes and improvements, like the ability to reset your controls to the defaults - you can read the full list of changes here.

As well as the game update, I’d like to give you backers an update about the team and future of the game. We feel really privileged that we were able to make All Walls Must Fall, and we’ll be forever thankful for the support and trust that you all put in us and the game. There have certainly been some awesome highlights for us since launch, such as Eurogamer’s Recommended review and being nominated for Best Narrative award at the BIG festival in Brazil. However, commercially speaking, the game hasn’t been successful enough to keep paying the bills and keep three full-time developers employed by inbetweengames.

But not to worry! We’ve all landed softly: David moved to Stockholm to work at EA DICE and is putting the finishing touches on Battlefield V, Rafal has is helping YAGER work on their new awesome shooter The Cycle, Almut is about to start cranking the audio at Ubisoft BlueByte up to 11, and Isaac is still at the Saftladen and is working on Curious Expedition RIVALS with Maschinen-Mensch. This means that any future updates to the game will be done in our spare time - as this one was - and so will come much less frequently. Our priority for the game from now on is going to be to try and bring it to as wide an audience as possible, and to start with, that means translations! If you or anyone you know is interested in talking about translating the game, drop me a line at [email protected]. We’ll probably be starting with German and Russian, hopefully in the next few months (budget permitting).

Thanks,
Isaac
inbetweengames

Version 1.1: LAST MINUTES
almost 6 years ago – Thu, Mar 29, 2018 at 09:57:57 PM

It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff!

TODOS OS MUROS DEVEM CAIR

First up, the game is now available in Brazilian Portuguese!

New ingame music: LAST MINUTES

muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen:

The soundtrack is also now available on Spotify, itunes and all good streaming sites!

New room type: Bathrooms

We’ve added bathrooms to the game! How did we manage to go this long without them?

New clubber and NPC variations

We’ve added some character variation to the clubbers, as well as some of the dialogue NPCs!

New labroom layouts

We’ve added some new, better fitting furniture to the labrooms that appear in some clubs, and tweaked their layouts a little! 

Enemy-specific weapon effects

Different enemies now shoot projectiles that match their visual style, to help you work out which projectile came from where. We’ve updated Kai’s weapon effect a bit too - now including muzzle flash!

Many small improvements

We’ve spent some time making some small balance tweaks, fixing bugs, polishing visuals, and improving performance, in particular in the later missions in larger clubs. The biggest thing here is that the Drop camera should no longer point at walls! Check out the full release notes for all the details.

VERSION 1.0 is COMING OUT today!
about 6 years ago – Fri, Feb 23, 2018 at 02:44:46 PM

Today we’ve launched version 1.0 of All Walls Must Fall!  You can check out the COMING OUT trailer here:

If you haven’t played the game yet, now’s the time! We’ve spent the last month polishing the look and feel of the game, including adding the final in-game backer rewards, Party Posters and Drinks. We’d like to thank all our Backers for your support - without you, we’d have never made it this far!

We’re also very honoured that Eurogamer has given the game a Recommended rating! Check out the review here, or keep reading to see what’s new in this update:

New Glienicker Brücke & credits music

We’ve improved the pacing and look of the sections of the game that take place on the Bridge of Spies between missions, and added some more content to the two endings. Our very own muuutsch has also put together some new music for these sections which really enhance the mood. There’s even a different track for each ending, so try and get both for the full experience!

We’ve also added muuutsch’s track The Last Stop to the credits that play after you finish the game. All this new music is already added to the soundtrack download, and you can also listen to The Last Stop on bandcamp.

Club Themes

A big focus this month has been polishing up the look and feel of the clubs. The way we’ve done this is by adding different “themes” to the game, which match the party that’s happening there. These change the colours of the lighting, as well as the fog (now there’s fog!), and neon highlights on some objects. We think this gives each club a distinct feel, and improves the look of them in general.

We’ve also added more decorative objects to the club, such as trash on the ground and objects on the walls, as well as variations of things like the bar furniture and wall lamps.

HUD improvements

The HUD has had an overhaul to make it a bit cleaner and crisper, as well as adding missing icons in a few places. The biggest changes are a much better looking combat mode HUD as well as improved health bar-circles for NPCs.

Collectible Party Posters

The party posters chosen by our Kickstarter backers are now in game and featured as posters throughout the clubs. You may also find them on leaflets while rummaging around in ashtrays!

Collectible Drinks

The cocktails chosen by our Kickstarter backers are also in game, featured as holograms in the Bars! You can order one by interacting with the hologram and add them to your collection!

What’s next?

Last but certainly not least, we’ve spent a lot of time this month on improving the performance of the game, especially in the later, larger clubs, as well as fixing a few bugs and improving some gameplay issues (you can now see when you’ve failed an objective!). You can see the full patch notes here. But there’s still more work to be done on that front - and that will be our biggest focus for next month’s update, as well as fulfilling the remaining digital Kickstarter rewards.

Thanks once more to everyone who’s supported us during the Kickstarter, Closed Alpha and Early Access! We’re really lucky to have such a great community and we’re so happy to have shipped our first indie game! Spread the word to your friends - the game’s on 30% for a week so there’s never been a better time to play!

inbetweengames