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All Walls Must Fall: A Tech-Noir Tactics Game

Created by inbetweengames

All Walls Must Fall is a Tech-Noir Tactics game in Berlin 2089 where the Cold War never ended.

Latest Updates from Our Project:

Goal reached: DRONE WARFARE! New goal: BAD LANGUAGE!
about 7 years ago – Sun, Apr 09, 2017 at 06:00:54 PM

First off a big thank you to all our backers!

Thanks to you we've hit our second stretch goal and will add DRONE WARFARE to the game, including Ben Prunty's track Synaesthesia, Drone Enemies, and a new room and mission type! Hurray!

Drone enemies, group elemination missions, guard quarters and a new track by Ben Prunty, everything you need for some DRONE WARFARE!

New Stretch Goal: BAD LANGUAGE!

Isn't that ████ing awesome! Now we're onto our next goal: BAD LANGUAGE! We've been listening to your feedback so we know we have to improve here. So lots of forbiddingly good stuff in the cards for that one:

Violence isn't always the answer okay? Sometimes you have to use your words. Even bad words. So reaching this stretch goal we will focus a whole update on the dialogue mechanics. We will add the ability to find out clues and triggers about your conversation partner that will give you an advantage in influencing them. Time Travel will be very useful to try different approaches here, as you'll retain clues gathered by your alternate selves. You'll also be able to get clues from one NPC that are useful when talking to another, or that can give you information about the location of things in the club.

One new location will be another new room type: Forbidden Art Galleries. The authorities consider some forms of art and expression to be dangerous, but that just increases its street value. Some of the club owners keep collections of these masterpieces and propaganda and like to display them for their private guests. Exploring these rooms will provide some hints at the goings on in the wider city and the political climate there.

These galleries may also be useful when performing a new mission type: Spread Disinformation. Sometimes it can be useful to start rumours and gossip, and this FAKE NEWS can spread like wildfire in a city where reliable information is hard to come by. A whisper or two in the right ear - or computer network - can be useful to flush another target out of hiding and provide clues for other potential mission targets.

Some people just like to cause trouble. And some people just like to be rude. The new Swearing Troublemaker NPC does a bit of both. They tend to kick up a ruckus wherever they go and often can kick off a fight. This can be an obstacle when you're trying to get in and out in a hurry - but can also be used to your advantage as a distraction that occupies the attention of the bouncers for a while.

Now not everyone likes all words equally so we will also include the ability to censor certain words you don’t ████ in the game, as well as providing a pre-made list of █████ words to be censored.

Our big goal is to add Alev as a new player agent and West Berlin to the game! Only 10 days left!

We only have 10 days left for the Kickstarter campaign to complete! We might not make it all the way to break through to West Berlin, but we sure will try to get as close to it as we can get to make the game more awesome! So over the next 1.5 half weeks it's time for a big finish sprint! We hope that you will be with us in spreading the word and making the game all it can be. If you want to help us out in reaching further, check out some of the higher reward tiers! In the end, All Walls Must Fall!

Thank you for your support,
Rafal, David, Almut and Isaac
inbetweengames

Of Closed Forums, Collectibles, Faceless Masks and Designer Drinks!
about 7 years ago – Sat, Apr 08, 2017 at 09:44:03 PM

Hello dear Backers! Let's talk about the future!

Today we have a bunch of new reward updates for you!

 

After the Kickstarter ends, we'll be opening up the Closed Alpha to Backers at the Informal Collaborator tier and above as soon as we can! There's a two week period or so when all the pledges are collected by Kickstarter, and we'll be sending out surveys soon after that with our partner Backerkit. The first reward we'll be sending out will be the itch.io keys that get you into the Closed Alpha. We're really looking forward to having you all play the game and help us make it better. In preparation, we've been setting up the itch forums that we'll be using for this to be a joy to use. So if you haven't already consider upping your pledge to the Informal Collaborator tier!

The future can't come soon enough for us, but in the meantime...

Collect Yourself

 

Speaking of rewards, we have a couple more illustrated for your excitement! The citizens of Berlin in 2089 must always carry ID with them, but sometimes they might forget it in a dark corner of a club while...distracted. For those at Agent of the State tier and above, we'll feature your IDs as collectible items in the game. Provide us with the name that should be featured and players will be able to find traces of your character's life in Berlin.

 

What more to say? Oh yeah..

In a future of total surveillance - be Faceless!

 

Next up is the Faceless mask kit, which everybody at the Triple Agent tier and above will have access to. The Faceless are <REDAKTED> agents from <REDAKTED>, and very mysterious. THEY TALK IN ALL CAPS FOR SOME REASON. Anyway, you too can become Faceless by wearing this anonymizing mask! We'll send you a digital PDF worksheet that you can simply print out, cut up as directed, and stick together with your favorite adhesive. Decentralization is the key to any grass roots movement!

 

Phew, I really want to get my hands on one of those masks now - but no time for that!

Bottoms up! Time to pick your poison, Club Owners!

 

For all you Club Owners, there will be a custom signature cocktail for your night club! You can influence what's on the menu by designing a drink of your choice. Come up with a name, list of ingredients, and type of glass, and we will put together a fitting image for the finished mix. Visitors to your club will be able to order it at the bar, and perhaps it will even have some unexpected gameplay effects!

 

That's it for today! Or maybe.. the next stretch goal is just a few Euros away, so perhaps we can still complete the DRONE WARFARE! goal today and reveal the next stretch goal! Will it be you that puts us over the edge? Only time will tell..

Thank you for your support,
Rafal, Almut, Isaac and David
inbetweengames

In-depth blog posts: tactical combat, and the story of inbetweengames
about 7 years ago – Thu, Apr 06, 2017 at 02:42:11 PM

Hello Backers! Today we'd like to present a couple of blog posts that go into detail about the game and the team.

 

First up, we've got the first in a short series of posts about the nitty-gritty of how tactical combat works in All Walls Must Fall. You might already have seen a few Let's Play videos of people playing the game, but this should still be of interest - we go into some more detail about weapons, stunned enemies, and talk about our first time ability, Undo. There's also an explanation of how we got to this design, and what we want to do in the future. Read about it on the inbetweengames website.

The very first brainstorming session for what was then PROJEKT DISCO
The very first brainstorming session for what was then PROJEKT DISCO

 

Speaking of history, we've made another imgur post to tell our founding story: how we wound up leaving the AAA industry to found inbetweengames and make All Walls Must Fall - and how we got to have a cute pink mammoth as our company logo. There's some not-seen-before concept art and early gameplay prototype footage here too, so be sure to check it out. And even if you know it all already, please visit imgur and throw us an upvote - we've had a few backers find out about the project from our first imgur post, and the more we get the better our chances of hitting our Stretch Goals!

Awesome space combat game STARFIGHTER INC entering final week!

 

We've played out fair share of space combat games, but STARFIGHTER INC looks pretty awesome. It's Counter-Strike meets World of Warships in Space, which seems like a great combo to us - especially when you take into account that the Sci-Fi is grounded in reality. They've got a little over a week to go and they're nearly two-thirds funded - check it out today!

Reward update on (almost) all the things!
about 7 years ago – Wed, Apr 05, 2017 at 09:29:54 PM

Hey again,

Today marks the halfway point of the campaign - two weeks to go! So we wanted to talk to you again about our stretch goals and what rewards you can select to help us reach them! We will do a few more of these reward updates until we have everything illustrated and explained and then.. well we might just announce a few more reward tiers then even! Stay tuned!

This is our current funding bar! We have secured the closed alpha of East Berlin and our first stretch goal with VANDALISM! which will be our first update. We're currently working towards including DRONE WARFARE! as well, which will bring a new in game track by Ben Prunty, mechanical drone enemies, guard quarters and group elimination missions! We can do it! How? Well I'm glad you asked..

First up, everyone who backs the game at Resident Visa or above will get access to HD wallpapers, in a variety of resolutions and aspect ratios, for all your desktop and mobile needs! These will feature Rafal's awesome concepts and poster art, and we'll add to the collection as more content gets made.

 

We also want to mention again that by backing at the 'Informal Collaborator' tier you will not only get your name in the credits of the game and also receive access to the closed alpha on itch in May already, but you will also get the digital original soundtrack - which is shaping up to be pretty epic if we may say so ourselves. All in all there will be 20 songs on the OST when everything is said and done. If you want check out our preview on Soundcloud again!

Then with the Informal Collaborator tier and above you will also receive personalized digital IDs. These will bear your name and in some cases image, but more importantly will also contain an access code. This access code will be usable to unlock your specific game content in the game (even though the game will be DRM free). You will even be able to use more than one access code at a time if you have one of the higher reward tiers, although you might have to make a decision on which of your Turbo Trabbi paint jobs to use for each playthrough.

To say thanks for everyone getting involved in development during the Closed Alpha, everyone who backs at this level or above will also get their name in the credits - and you'll be credited as your tier level, of course.

On the Agent of the State reward tier and above you will also start receiving secret messages in your email from the factions, as illustrated above. These will illustrate parts of the background story and will probably also contain some hints on secrets and tactics to use in the game. Stay tuned for those!

Now, on the Double Agent tier and above is when things start to get really interesting. It's hard to put a price tag on virtual immortality in a videogame.. but we will try regardless. As a Double Agent there will be an enemy agent in the game with your name, that any player might meet. Again, by using your Access Code you can guarantee that this enemy will be present somewhere in a campaign playthrough. On the Triple Agent tier you will get an additional Club NPC bearing your name which could be a Bartender, Bouncer or Clubber as you prefer. Note that more body types will be introduced as we continue developing the game so we will do our best to accommodate to your preference as closely as possible. Speaking of which, on the Celebrity tier you will also get a Celebrity NPC in the game bearing your name. Not only that, but they will also look like yourself a lot more closely - more about that below.

At the Club Owner reward tier and above you will own your own club in the game, which could also be encountered by any player. Using your access code will once more guarantee that the club shows up during a playthrough. You will be able to name your own club and design a drink for it as well - more on that in a future update. Also more club customization options might become available as we continue expanding the game.

Now this is where the real immortality is at! On the Celebrity reward tier and above our artist Rafal Fedro will make a custom cyberpunk-style portrait of you! You will receive this in high resolution to be able to use it anywhere you like, print it, use it as your avatar in various places on the internet and so forth! It will also be used on your own Celebrity NPC in the game, so you and your friends will be able to encounter your very own virtual alter ego in the game!

That's all for today! Please check whether you would maybe like a higher reward tier and support us and the game as well, so we can reach the next stretch goal and include Ben Prunty's track and the other feature updates coming with DRONE WARFARE in the game! 

More reward updates for a few more things will be coming up in the next few days - then possibly even more unannounced reward tiers as well, probably above the current Celebrity level. Anything specific you would really like to see? Let us know in the comments!

Thank you for your support,
Almut, David, Isaac and Rafal
inbetweengames

P.S.: Check out Sacred Fire here on Kickstarter!

We also want to give a shout out to our friends over at Poetic Studios and their game Sacred Fire!

Poetic Studios are also running their Kickstarter for Sacred Fire currently and have 7 more days to go to reach their funding goal of $ 50.000. Watch their trailer above and check out their campaign to help them out!

Soundtrack update: New track DAS BUNKER from Mona Mur, plus Zugzwang spotlight
about 7 years ago – Tue, Apr 04, 2017 at 11:08:13 AM

Hello backers! We're delighted to present to you another track in the All Walls Must Fall Soundtrack: DAS BUNKER by Mona Mur:

Mona Mur is a German vocalist, composer and music producer, who gained her reputation in the international music scene collaborating with artists such as "Einstürzende Neubauten”, Dieter “Yello” Meier, “The Stranglers“ or polish rockstar icon Grzegorz Ciechowski. In the 80s punk explosion she hooked up with FM Einheit, Marc Chung and Alexander Hacke, straight away conquering London NME Single of the Week slot with the 12'' "Jeszcze Polska". In 1999 Mona joined the Computer Games Industry, and created a unique style of eerie and haunting electronic music and Sound FX. Her work can be found in games such as Kane & Lynch 2: Dog Days and Velvet Assassin.

This brings our soundtrack so far up to 7 tracks from 5 different artists. Our plan for the soundtrack is to try and get an eclectic mix of work from both local Berliners who are active in the music scene here alongside international videogame music vets like Ben Prunty and Jukio Kallio. We have one more track in the works from another artist that, like Mona's, is already part of our budget so doesn't need a stretch goal to get completed. We're aiming be able to have it ready to show off before the end of the campaign. You can read more about how the music system works in our weekend update.

In the meantime, let's talk about Zugzwang, by The Orion Correlation and Lost & Found. This was our first track from an external composer, and has been in the build for a couple of months. 

Ali Amel is an Iranian born electronic music producer who performs under the name Lost & Found. Ali recently moved from the UK to Berlin and hosts weekly live DJ sets that are streamed live from the Voidance Records website. His production career within the house scene and his label Voidance Records has recently led him to expand into scoring TV commercials and games alongside label co-founder Hammy Havoc, aka The Orion Correlation. Influenced by tech house, intelligent dance music, and chiptune, Hammy's songs frequently featuring sprechgesang vocals and field recordings inspired by musique concrète. Hammy also runs Previous Magazine, which interviewed the inbetweengames team - check it out for some in depth talk about All Walls Must Fall.

Check out the rest of the soundtrack if you haven't already, including Ben Prunty's track Synaesthetic - less than €4000 to go and we can fund the production of taking this sketch and putting it in the game during the Closed Alpha!

On a related note, the UnrealEngine blog has just posted a showcase about All Walls Must Fall and how we've been using the audio parts of the engine! Read about it here.

Last week of the Pine Kickstarter campaign

Our friends over at Twirlbound in the Netherlands are working on something pretty special, and we'd like to give them a shout out. Pine might not appear to be sci-fi, but it also imagines a different, alternate world - but in this one, the difference is that humans as a species haven't reached the top of the food chain. They call it an alternate ‘evolutionary timeline’, where other species have language and culture. It's an absolutely fascinating concept, with some really interesting ways of managing AI for such a world.

It's the last week of the campaign, and they're still about 20% short! Check out the beautiful trailer and consider backing!

And don't forget - if you're in Berlin, come meet us and play All Walls Must Fall at the Honig Studios meetup tomorrow. Mona Mur will be there too!

Almut, David, Isaac and Rafal
inbeweengames