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All Walls Must Fall: A Tech-Noir Tactics Game

Created by inbetweengames

All Walls Must Fall is a Tech-Noir Tactics game in Berlin 2089 where the Cold War never ended.

Latest Updates from Our Project:

Stretch Goals: West Berlin & VANDALISM
about 7 years ago – Tue, Mar 28, 2017 at 04:12:50 AM

With the initial funding secured, it’s time to look forward at our next major goal for the campaign, which is bringing Act 2 and West Berlin to the Closed Alpha. This will double the campaign length, introduce a new character with new abilities, and feature an intense Finale mission at the TV-Tower itself! 

During the Closed Alpha, we plan on doing regular updates to the game every 3-6 weeks, with new features, art, and music. Each update will contain a little bundle of these, and will be a stretch goal along the road to the West. The first goal is...

Stretch Goal 1: VANDALISM

VANDALISM features an extended cover system, more destructible objects, the ability to knock down walls with your cybernetic fist and this awesome Acid Techno track from Jukio Kallio (Nuclear Throne & LUFTRAUSERS), called “Calm before the Gunfire”:

Jukio Kallio, aka Kuabee, is responsible for some awesome video game soundtracks, including Nuclear Throne, LUFTRAUSERS, and Bleed 2. We were so excited when he agreed to make a track for the All Walls Must Fall soundtrack, and we’re really hope we can put the track in-game. He says he was interested in the game because of "the fact that, to me, Berlin is kind of ‘the techno place’ and that AWMF takes it to the near-future, I can still have freedom of what that future techno could sound like."

We think that’s a great soundtrack for more destruction! So with this update, we’ll be adding a ton of destructible objects to the game. Some of these will impact the game by having effects on NPCs such as blinding or stunning them. Let us know your suggestions for destructible objects in the comments!

Meanwhile, you’ll be able to take cover by crouching behind low cover with an extension to our existing cover system. Whenever you’re behind low cover, you’ll crouch automatically to protect yourself better from incoming threats. You’ll be able to take potshots over the top of objects, and around the corners of both low and high cover. What’s more, NPCs will be usable as cover objects in some situations, such as when they’re stunned. Some enemies will also be able to make use of the same system!

Last but not least we’ll also be adding a Sledgehammer Punch ability to Kai’s arsenal which you’ll be able to use to bring down walls and open up new pathways!

Crossing over to the West  

Alev is a cyber-warrior with West Berlin's CTA agency, and she represents the present. Her brand of time manipulation revolves around the present moment. She specialises in abilities like FREEZE (where the world stops moving but Alev can still act) and SPLIT (where an avatar copy repeats the first set of Alev’s actions while she performs a second). Like all agents, she also is an expert with UNDO.

If we reach this new major stretch goal and raise a total of EUR 75 000 on Kickstarter, we’ll be able to include all of West Berlin and Alev as part of the Closed Alpha. That will allow us to iterate on it with you all and really nail the new abilities and the setting with your feedback.

Should we not reach this pretty far goal, we will still continue as far ahead as we can with the support of our Kickstarter backers and then seek additional funding sources through Early Access and potentially other external partners. 

Stay Tuned and Spread the Word

More intermediate stretch goals will be revealed as we reach the previous ones - we can't wait to share even more awesome music from some great artists that we have lined up! But we need your help to make it all happen! It would be great if you could share the Kickstarter with your friends on Twitter and Facebook!

Go West,
Almut, David, Isaac and Rafal
inbetweengames

Welcome to the future! We're 60+% funded!
about 7 years ago – Tue, Mar 28, 2017 at 03:20:21 AM

After a whirlwind first day of All Walls Must Fall on Kickstarter, we’ve got 60+% of our initial goal and we’re getting close to being funded! The whole team at inbetweengames wants to thank you all so much for your support!

We’ve also launched our Greenlight campaign!
Help get All Walls Must Fall on Steam by voting for the game now!

We’re really excited about our first stretch goals, which we’ll be announcing as soon as we hit our funding target. Part of those will include more tracks for the Original Soundtrack, which we’ll be updating throughout the campaign, so keep an ear out.

More Add-Ons!

After getting a few requests from you wonderful backers, you can now add additional steam or itch keys to your rewards by upping your pledge by the relevant amount. Once the campaign is over, you’ll be able to confirm those add-ons in your Backer survey.

We also have physical addons! You can pick up T-shirts featuring Kai getting down on the dancefloor, or posters with East Berlin’s TV Tower, a prominent Berlin landmark that features heavily in the game. As with the keys, if you want to get your hands on these just up your pledge by the relevant amount and you’ll be able to confirm them in the Backer survey at the end of the campaign (as well as choose things like T-Shirt size and mailing address). Shipping to Europe and North America is included; outside of those regions, add 10 Euro for international shipping.

We’ll be adding more physical goodies as the campaign progresses, featuring more of Rafal’s awesome artwork.

FAQ Updates

We’ve started adding some frequently asked questions to the project’s FAQ, so check that out if you have something you’d like to know - and keep sending questions our way! One that’s come up a few times is about Steam vs itch keys, and Closed vs Open Alpha access. Sorry we didn’t make that quite clear enough! We’ve updated the information on the project page so hopefully it’s a bit clearer, but here’s how it basically works:

  • Everyone who gets either a Steam or itch key gets the final game too! Don’t worry about losing access - when the game’s finished, your version will automagically update to the finished game.
  • Every reward tier includes all the previous ones, so if you get an itch key you get a steam key too!
  • The Closed Alpha will start in May, and is available at the Informal Collaborator tier and above. This will start out on itch. Note that this tier also includes the OST, a credit mention and other goodies.
  • The Early Access, or Open Alpha, will start towards the end of the year. If you back at the Resident Visa tier, you have to wait until then to play the game.

Thanks again for everybody’s support! It’s so great to have you all on board and we’re really looking forward to getting the game into all your hands!